Image1



 
//  Persistance of Vision Raytracer V3.1
//  World definition file.
//
//  Contains 4 lights, 311 materials and 17 primitives.
//
//  This file was generated for POV-Ray V3.1 by
//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//

//  Date : 01/25/2000    (25.01.2000)
//

/*
  The text between these two comments is in MorayPOV.INC and is
  automatically included in all POV files that Moray exports.
*/

default {
  texture {
    pigment { rgb <1,0,0> }
  }
}

/* // Scene Comment

This scene was created with Moray For Windows.

*/ // End Scene Comment

global_settings {
  adc_bailout 0.003922
  ambient_light <1.0,1.0,1.0>
  assumed_gamma 1.9
  hf_gray_16 off
  irid_wavelength <0.247059,0.176471,0.137255>
  max_intersections 64
  max_trace_level 10
  number_of_waves 10
  radiosity {
    brightness       3.3
    count            100
    distance_maximum 0.0
    error_bound      0.4
    gray_threshold   0.5
    low_error_factor 0.8
    minimum_reuse    0.015
    nearest_count    6
    recursion_limit  1
  }
}

background { color <0.000,0.000,0.000> }

camera {  //  Camera StdCam
  location  <    -12.000,     -13.675,      -9.488>
  direction <        0.0,         0.0,      1.8317> // Aperture is 0.53 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      0.000,       0.000,       0.000>
}

//    Other cameras are commented out.
/*
camera {  //  Camera SpotCam001
  location  <      1.281,     -11.943,       2.661> // Attached to Spotlight001
  direction <        0.0,         0.0,      1.8660> // Aperture is 0.52 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      2.885,       0.249,       0.060> // Following Spotlight001
}
*/
//
// *******  L I G H T S *******
//
light_source {   // Light002
  <-0.547, 9.855, 8.349>
  color rgb <1.000, 1.000, 1.000>
}

light_source {   // Spotlight Spotlight001
  <1.281, -11.943, 2.661>
  color rgb <1.000, 1.000, 1.000>
  spotlight
    point_at  <4.489, 12.442, -2.542>
    falloff    15.000  // outer radius (in deg)
    radius     7.500  // inner radius
    tightness  0.000
}

light_source {   // Light001
  <4.474, 1.571, 4.865>
  color rgb <1.000, 1.000, 1.000>
}

light_source {   // Light1
  <0.000, -20.000, 20.000>
  color rgb <1.000, 1.000, 1.000>
}
//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
//
// ********  MATERIALS  *******
//

#include "mim1.inc"
//
// ********  REFERENCED OBJECTS  *******
//
//
// ********  OBJECTS  *******
//

plane { // Plane001
  z,0
  material {
    EWBlues
  }
  scale <9.901554, -6.257736, -0.548668>
  rotate -81.021561*x
  translate  <5.206376, 13.435042, 4.724552>
}
prism { // TaperSweep009
  conic_sweep
  linear_spline
  0.0,1.0
  5  // control points
  <-1.0, -1.0>,
  <0.225053, -1.0>,
  <-0.539278, -0.539278>,
  <-1.0, 0.267516>,
  <-1.0, -1.0>
  rotate <90,0,90>
  material {
    Glass2
  }
  scale 0.56662
  rotate -64.125031*x
  translate  <5.004723, 1.56099, 4.716717>
}
prism { // TaperSweep008
  conic_sweep
  linear_spline
  0.0,1.0
  5  // control points
  <-1.0, -0.18259>,
  <-0.56051, 0.581741>,
  <0.150743, 1.0>,
  <-1.0, 1.0>,
  <-1.0, -0.18259>
  rotate <90,0,90>
  material {
    Dark_Green_Glass
  }
  rotate -95.7369*x
  translate  <4.703606, 3.792369, 3.751507>
}
prism { // TaperSweep007
  conic_sweep
  linear_spline
  0.0,1.0
  5  // control points
  <-1.0, -0.596603>,
  <-0.613588, 0.581741>,
  <0.522293, 1.0>,
  <-1.0, 1.0>,
  <-1.0, -0.596603>
  rotate <90,0,90>
  material {
    T_Orange_Glass
  }
  rotate -43.778225*x
  translate  <4.706751, 6.035998, 2.840963>
}
prism { // TaperSweep006
  conic_sweep
  linear_spline
  0.0,1.0
  5  // control points
  <0.496815, 0.539278>,
  <1.0, -0.490446>,
  <1.0, 1.0>,
  <-0.341826, 1.0>,
  <0.496815, 0.539278>
  rotate <90,0,90>
  material {
    Yellow_Glass
  }
  scale 1.437348
  rotate -62.549736*x
  translate  <5.42538, 8.380592, 6.252451>
}
prism { // TaperSweep005
  conic_sweep
  linear_spline
  0.0,1.0
  5  // control points
  <-1.0, -1.0>,
  <0.140127, -1.0>,
  <-0.571125, -0.592357>,
  <-0.989384, 0.055202>,
  <-1.0, -1.0>
  rotate <90,0,90>
  material {
    Ruby_Glass
  }
  scale 2.300462
  rotate -115.915733*x
  translate  <7.902146, 8.863635, 3.89218>
}
prism { // TaperSweep004
  conic_sweep
  linear_spline
  0.0,1.0
  5  // control points
  <-0.299363, -1.0>,
  <1.0, -1.0>,
  <1.0, 0.384289>,
  <0.56051, -0.571125>,
  <-0.299363, -1.0>
  rotate <90,0,90>
  material {
    Orange_Glass
  }
  scale <1.704165, 1.575527, 2.344021>
  rotate <159.137634, 0.0, 0.0>
  translate  <4.514137, 12.413786, 5.443585>
}
prism { // TaperSweep003
  conic_sweep
  linear_spline
  0.0,1.0
  5  // control points
  <-1.0, -0.575372>,
  <-0.528662, 0.56051>,
  <0.522293, 1.0>,
  <-1.0, 1.0>,
  <-1.0, -0.575372>
  rotate <90,0,90>
  material {
    NBwinebottle
  }
  scale 1.648697
  rotate <-135.006363, -180.0, -180.0>
  translate  <3.202254, 12.387084, 5.035234>
}
prism { // TaperSweep002
  conic_sweep
  linear_spline
  0.0,1.0
  5  // control points
  <-1.0, -0.596603>,
  <-0.56051, 0.518047>,
  <0.522293, 1.0>,
  <-1.0, 1.0>,
  <-1.0, -0.596603>
  rotate <90,0,90>
  material {
    Ruby_Glass
  }
  scale 1.593461
  rotate <104.601875, 0.0, -0.0>
  translate  <2.91163, 12.225137, 8.202551>
}
prism { // TaperSweep001
  conic_sweep
  linear_spline
  0.0,1.0
  5  // control points
  <-1.0, -0.62845>,
  <-0.549894, 0.539278>,
  <0.447983, 1.0>,
  <-1.0, 1.0>,
  <-1.0, -0.62845>
  rotate <90,0,90>
  material {
    Dark_Green_Glass
  }
  scale 2.124773
  rotate <-33.765987, -0.0, -0.0>
  translate  <5.376205, 10.19838, 6.400959>
}
sphere { // Sphere001
  <0,0,0>,1
  material {
    Cork1
  }
  scale <2.621742, 2.883522, -0.354436>
  rotate -84.710197*x
  translate  <5.084818, -1.548366, 3.89218>
}
cylinder { // Cylndr001
  <0,0,1>, <0,0,0>, 1 
  material {
    Thin_Glass
  }
  scale <-2.799414, -2.838348, -0.521354>
  rotate <-82.332047, -0.0, -0.0>
  translate  <5.332871, -0.878153, 4.13453>
}
lathe { // RotSweep001
  linear_spline
  4  // control points
  <-0.008493, -1.923567>,
  <1.723992, -1.922505>,
  <1.543524, 0.627389>,
  <1.233546, 0.830149>
  rotate <90,0,90>
  material {
    Thin_Glass
  }
  scale <-1.941986, -2.256926, -5.091385>
  rotate <99.039513, -180.0, -180.0>
  translate  <5.15925, 2.931582, 4.75389>
}
 


 
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