// Persistance of Vision Raytracer V3.1
// World definition file.
//
// Contains 4 lights, 311 materials and 17 primitives.
//
// This file was generated for POV-Ray V3.1 by
// Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
// Date : 01/25/2000 (25.01.2000)
//
/*
The text between these two comments is in MorayPOV.INC and is
automatically included in all POV files that Moray exports.
*/
default {
texture {
pigment { rgb <1,0,0> }
}
}
/* // Scene Comment
This scene was created with Moray For Windows.
*/ // End Scene Comment
global_settings {
adc_bailout 0.003922
ambient_light <1.0,1.0,1.0>
assumed_gamma 1.9
hf_gray_16 off
irid_wavelength <0.247059,0.176471,0.137255>
max_intersections 64
max_trace_level 10
number_of_waves 10
radiosity {
brightness 3.3
count
100
distance_maximum 0.0
error_bound 0.4
gray_threshold 0.5
low_error_factor 0.8
minimum_reuse 0.015
nearest_count 6
recursion_limit 1
}
}
background { color <0.000,0.000,0.000> }
camera { // Camera StdCam
location < -12.000,
-13.675, -9.488>
direction < 0.0,
0.0, 1.8317> // Aperture is 0.53 degrees
sky <
0.00000, 0.00000, 1.00000>
// Use right handed-system
up <
0.0, 0.0,
1.0> // Where Z is up
right < 1.33333,
0.0, 0.0> // Aspect ratio
look_at < 0.000,
0.000, 0.000>
}
// Other cameras are commented out.
/*
camera { // Camera SpotCam001
location < 1.281,
-11.943, 2.661> // Attached to Spotlight001
direction < 0.0,
0.0, 1.8660> // Aperture is 0.52 degrees
sky <
0.00000, 0.00000, 1.00000>
// Use right handed-system
up <
0.0, 0.0,
1.0> // Where Z is up
right < 1.33333,
0.0, 0.0> // Aspect ratio
look_at < 2.885,
0.249, 0.060> // Following Spotlight001
}
*/
//
// ******* L I G H T S *******
//
light_source { // Light002
<-0.547, 9.855, 8.349>
color rgb <1.000, 1.000, 1.000>
}
light_source { // Spotlight Spotlight001
<1.281, -11.943, 2.661>
color rgb <1.000, 1.000, 1.000>
spotlight
point_at <4.489, 12.442, -2.542>
falloff 15.000 // outer
radius (in deg)
radius 7.500 // inner
radius
tightness 0.000
}
light_source { // Light001
<4.474, 1.571, 4.865>
color rgb <1.000, 1.000, 1.000>
}
light_source { // Light1
<0.000, -20.000, 20.000>
color rgb <1.000, 1.000, 1.000>
}
// Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
//
// ******** MATERIALS *******
//
#include "mim1.inc"
//
// ******** REFERENCED OBJECTS *******
//
//
// ******** OBJECTS *******
//
plane { // Plane001
z,0
material {
EWBlues
}
scale <9.901554, -6.257736, -0.548668>
rotate -81.021561*x
translate <5.206376, 13.435042, 4.724552>
}
prism { // TaperSweep009
conic_sweep
linear_spline
0.0,1.0
5 // control points
<-1.0, -1.0>,
<0.225053, -1.0>,
<-0.539278, -0.539278>,
<-1.0, 0.267516>,
<-1.0, -1.0>
rotate <90,0,90>
material {
Glass2
}
scale 0.56662
rotate -64.125031*x
translate <5.004723, 1.56099, 4.716717>
}
prism { // TaperSweep008
conic_sweep
linear_spline
0.0,1.0
5 // control points
<-1.0, -0.18259>,
<-0.56051, 0.581741>,
<0.150743, 1.0>,
<-1.0, 1.0>,
<-1.0, -0.18259>
rotate <90,0,90>
material {
Dark_Green_Glass
}
rotate -95.7369*x
translate <4.703606, 3.792369, 3.751507>
}
prism { // TaperSweep007
conic_sweep
linear_spline
0.0,1.0
5 // control points
<-1.0, -0.596603>,
<-0.613588, 0.581741>,
<0.522293, 1.0>,
<-1.0, 1.0>,
<-1.0, -0.596603>
rotate <90,0,90>
material {
T_Orange_Glass
}
rotate -43.778225*x
translate <4.706751, 6.035998, 2.840963>
}
prism { // TaperSweep006
conic_sweep
linear_spline
0.0,1.0
5 // control points
<0.496815, 0.539278>,
<1.0, -0.490446>,
<1.0, 1.0>,
<-0.341826, 1.0>,
<0.496815, 0.539278>
rotate <90,0,90>
material {
Yellow_Glass
}
scale 1.437348
rotate -62.549736*x
translate <5.42538, 8.380592, 6.252451>
}
prism { // TaperSweep005
conic_sweep
linear_spline
0.0,1.0
5 // control points
<-1.0, -1.0>,
<0.140127, -1.0>,
<-0.571125, -0.592357>,
<-0.989384, 0.055202>,
<-1.0, -1.0>
rotate <90,0,90>
material {
Ruby_Glass
}
scale 2.300462
rotate -115.915733*x
translate <7.902146, 8.863635, 3.89218>
}
prism { // TaperSweep004
conic_sweep
linear_spline
0.0,1.0
5 // control points
<-0.299363, -1.0>,
<1.0, -1.0>,
<1.0, 0.384289>,
<0.56051, -0.571125>,
<-0.299363, -1.0>
rotate <90,0,90>
material {
Orange_Glass
}
scale <1.704165, 1.575527, 2.344021>
rotate <159.137634, 0.0, 0.0>
translate <4.514137, 12.413786, 5.443585>
}
prism { // TaperSweep003
conic_sweep
linear_spline
0.0,1.0
5 // control points
<-1.0, -0.575372>,
<-0.528662, 0.56051>,
<0.522293, 1.0>,
<-1.0, 1.0>,
<-1.0, -0.575372>
rotate <90,0,90>
material {
NBwinebottle
}
scale 1.648697
rotate <-135.006363, -180.0, -180.0>
translate <3.202254, 12.387084, 5.035234>
}
prism { // TaperSweep002
conic_sweep
linear_spline
0.0,1.0
5 // control points
<-1.0, -0.596603>,
<-0.56051, 0.518047>,
<0.522293, 1.0>,
<-1.0, 1.0>,
<-1.0, -0.596603>
rotate <90,0,90>
material {
Ruby_Glass
}
scale 1.593461
rotate <104.601875, 0.0, -0.0>
translate <2.91163, 12.225137, 8.202551>
}
prism { // TaperSweep001
conic_sweep
linear_spline
0.0,1.0
5 // control points
<-1.0, -0.62845>,
<-0.549894, 0.539278>,
<0.447983, 1.0>,
<-1.0, 1.0>,
<-1.0, -0.62845>
rotate <90,0,90>
material {
Dark_Green_Glass
}
scale 2.124773
rotate <-33.765987, -0.0, -0.0>
translate <5.376205, 10.19838, 6.400959>
}
sphere { // Sphere001
<0,0,0>,1
material {
Cork1
}
scale <2.621742, 2.883522, -0.354436>
rotate -84.710197*x
translate <5.084818, -1.548366, 3.89218>
}
cylinder { // Cylndr001
<0,0,1>, <0,0,0>, 1
material {
Thin_Glass
}
scale <-2.799414, -2.838348, -0.521354>
rotate <-82.332047, -0.0, -0.0>
translate <5.332871, -0.878153, 4.13453>
}
lathe { // RotSweep001
linear_spline
4 // control points
<-0.008493, -1.923567>,
<1.723992, -1.922505>,
<1.543524, 0.627389>,
<1.233546, 0.830149>
rotate <90,0,90>
material {
Thin_Glass
}
scale <-1.941986, -2.256926, -5.091385>
rotate <99.039513, -180.0, -180.0>
translate <5.15925, 2.931582, 4.75389>
}
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