// Persistance of Vision Raytracer V3.1
// World definition file.
//
// Contains 1 lights, 65 materials and 3 primitives.
//
// This file was generated for POV-Ray V3.1 by
// Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
// Date : 01/25/2000 (25.01.2000)
//
/*
The text between these two comments is in MorayPOV.INC and is
automatically included in all POV files that Moray exports.
*/
default {
texture {
pigment { rgb <1,0,0> }
}
}
/* // Scene Comment
This scene was created with Moray V3.1 For Windows.
*/ // End Scene Comment
global_settings {
adc_bailout 0.003922
ambient_light <1.0,1.0,1.0>
assumed_gamma 1.9
hf_gray_16 off
irid_wavelength <0.247059,0.176471,0.137255>
max_intersections 64
max_trace_level 10
number_of_waves 10
radiosity {
brightness 3.3
count
100
distance_maximum 0.0
error_bound 0.4
gray_threshold 0.5
low_error_factor 0.8
minimum_reuse 0.015
nearest_count 6
recursion_limit 1
}
}
background { color <0.000,0.000,0.000> }
camera { // Camera Camera01
location < 1.000,
4.325, 19.758>
direction < 0.0,
0.0, 2.4880> // Aperture is 0.40 degrees
sky <
0.00000, 0.00000, 1.00000>
// Use right handed-system
up <
0.0, 0.0,
1.0> // Where Z is up
right < 1.33333,
0.0, 0.0> // Aspect ratio
look_at < 0.000,
0.000, 1.000>
}
// Other cameras are commented out.
/*
camera { // Camera SpotCam001
location < 0.000,
1.296, 20.920> // Attached to Spotlight001
direction < 0.0,
0.0, 1.8660> // Aperture is 0.52 degrees
sky <
0.00000, 0.00000, 1.00000>
// Use right handed-system
up <
0.0, 0.0,
1.0> // Where Z is up
right < 1.33333,
0.0, 0.0> // Aspect ratio
look_at < 0.000,
1.297, 10.514> // Following Spotlight001
}
*/
//
// ******* L I G H T S *******
//
light_source { // Spotlight Spotlight001
<0.000, 1.297, 20.920>
color rgb <1.000, 1.000, 1.000>
spotlight
point_at <0.000, 1.297, 0.108>
falloff 15.000 // outer
radius (in deg)
radius 7.500 // inner
radius
tightness 0.000
}
// Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
//
// ******** MATERIALS *******
//
#include "mim2.inc"
//
// ******** REFERENCED OBJECTS *******
//
//
// ******** OBJECTS *******
//
prism { // TransSweep001
linear_sweep
linear_spline
-1.0,0.0
30 // control points
<-0.978769, -0.681529>,
<-0.817994, -0.92569>,
<-0.57431, -1.106157>,
<-0.323355, -1.239915>,
<-0.0, -1.392781>,
<0.100337, -1.333984>,
<0.286677, -1.224788>,
<0.541507, -1.088641>,
<0.714692, -0.965393>,
<0.85138, -0.830149>,
<0.986306, -0.65003>,
<1.065817, -0.476603>,
<1.077282, -0.269367>,
<1.031847, -0.035669>,
<0.941614, 0.046921>,
<0.85138, 0.10828>,
<0.697811, 0.182458>,
<0.565472, 0.192941>,
<0.343418, 0.145435>,
<0.17216, 0.026274>,
<0.072811, -0.060111>,
<-0.026539, -0.146497>,
<-0.285032, 0.06051>,
<-0.441136, 0.14172>,
<-0.615977, 0.142781>,
<-0.840764, 0.055202>,
<-0.960165, -0.034825>,
<-1.030255, -0.202017>,
<-1.05759, -0.452389>,
<-0.978769, -0.681529>
rotate -x*90
material {
Thin_Glass
}
scale 2.536099
rotate 170.041153*x
translate <-0.106279, -0.32252, 5.027399>
}
plane { // Plane001
z,0
material {
Tx_5
}
scale -5.64914
}
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