Image 2



 
//  Persistance of Vision Raytracer V3.1
//  World definition file.
//
//  Contains 1 lights, 65 materials and 3 primitives.
//
//  This file was generated for POV-Ray V3.1 by
//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//

//  Date : 01/25/2000    (25.01.2000)
//

/*
  The text between these two comments is in MorayPOV.INC and is
  automatically included in all POV files that Moray exports.
*/

default {
  texture {
    pigment { rgb <1,0,0> }
  }
}

/* // Scene Comment

This scene was created with Moray V3.1 For Windows.

*/ // End Scene Comment

global_settings {
  adc_bailout 0.003922
  ambient_light <1.0,1.0,1.0>
  assumed_gamma 1.9
  hf_gray_16 off
  irid_wavelength <0.247059,0.176471,0.137255>
  max_intersections 64
  max_trace_level 10
  number_of_waves 10
  radiosity {
    brightness       3.3
    count            100
    distance_maximum 0.0
    error_bound      0.4
    gray_threshold   0.5
    low_error_factor 0.8
    minimum_reuse    0.015
    nearest_count    6
    recursion_limit  1
  }
}

background { color <0.000,0.000,0.000> }

camera {  //  Camera Camera01
  location  <      1.000,       4.325,      19.758>
  direction <        0.0,         0.0,      2.4880> // Aperture is 0.40 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      0.000,       0.000,       1.000>
}

//    Other cameras are commented out.
/*
camera {  //  Camera SpotCam001
  location  <      0.000,       1.296,      20.920> // Attached to Spotlight001
  direction <        0.0,         0.0,      1.8660> // Aperture is 0.52 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      0.000,       1.297,      10.514> // Following Spotlight001
}

*/

//
// *******  L I G H T S *******
//

light_source {   // Spotlight Spotlight001
  <0.000, 1.297, 20.920>
  color rgb <1.000, 1.000, 1.000>
  spotlight
    point_at  <0.000, 1.297, 0.108>
    falloff    15.000  // outer radius (in deg)
    radius     7.500  // inner radius
    tightness  0.000
}
 

//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//

//
// ********  MATERIALS  *******
//
#include "mim2.inc"
//
// ********  REFERENCED OBJECTS  *******
//
//
// ********  OBJECTS  *******
//
prism { // TransSweep001
  linear_sweep
  linear_spline
  -1.0,0.0
  30  // control points
  <-0.978769, -0.681529>,
  <-0.817994, -0.92569>,
  <-0.57431, -1.106157>,
  <-0.323355, -1.239915>,
  <-0.0, -1.392781>,
  <0.100337, -1.333984>,
  <0.286677, -1.224788>,
  <0.541507, -1.088641>,
  <0.714692, -0.965393>,
  <0.85138, -0.830149>,
  <0.986306, -0.65003>,
  <1.065817, -0.476603>,
  <1.077282, -0.269367>,
  <1.031847, -0.035669>,
  <0.941614, 0.046921>,
  <0.85138, 0.10828>,
  <0.697811, 0.182458>,
  <0.565472, 0.192941>,
  <0.343418, 0.145435>,
  <0.17216, 0.026274>,
  <0.072811, -0.060111>,
  <-0.026539, -0.146497>,
  <-0.285032, 0.06051>,
  <-0.441136, 0.14172>,
  <-0.615977, 0.142781>,
  <-0.840764, 0.055202>,
  <-0.960165, -0.034825>,
  <-1.030255, -0.202017>,
  <-1.05759, -0.452389>,
  <-0.978769, -0.681529>
  rotate -x*90
  material {
    Thin_Glass
  }
  scale 2.536099
  rotate 170.041153*x
  translate  <-0.106279, -0.32252, 5.027399>
}
plane { // Plane001
  z,0
  material {
    Tx_5
  }
  scale -5.64914
}
 


 
 
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