// Persistance of Vision Raytracer V3.1
// World definition file.
//
// Contains 2 lights, 285 materials and 9 primitives.
//
// This file was generated for POV-Ray V3.1 by
// Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
// Date : 01/25/2000 (25.01.2000)
//
/*
The text between these two comments is in MorayPOV.INC and is
automatically included in all POV files that Moray exports.
*/
default {
texture {
pigment { rgb <1,0,0> }
}
}
/* // Scene Comment
This scene was created with Moray V3.1 For Windows.
*/ // End Scene Comment
global_settings {
adc_bailout 0.003922
ambient_light <1.0,1.0,1.0>
assumed_gamma 1.9
hf_gray_16 off
irid_wavelength <0.247059,0.176471,0.137255>
max_intersections 64
max_trace_level 10
number_of_waves 10
radiosity {
brightness 3.3
count
100
distance_maximum 0.0
error_bound 0.4
gray_threshold 0.5
low_error_factor 0.8
minimum_reuse 0.015
nearest_count 6
recursion_limit 1
}
}
background { color <0.000,0.000,0.000> }
camera { // Camera Camera01
location < 1.000,
1.406, 13.920>
direction < 0.0,
0.0, 2.4880> // Aperture is 0.40 degrees
sky <
0.00000, 0.00000, 1.00000>
// Use right handed-system
up <
0.0, 0.0,
1.0> // Where Z is up
right < 1.33333,
0.0, 0.0> // Aspect ratio
look_at < 0.000,
0.000, 1.000>
}
// Other cameras are commented out.
/*
camera { // Camera SpotCam001
location < 4.008,
-2.114, 8.021> // Attached to Spotlight001
direction < 0.0,
0.0, 1.8660> // Aperture is 0.52 degrees
sky <
0.00000, 0.00000, 1.00000>
// Use right handed-system
up <
0.0, 0.0,
1.0> // Where Z is up
right < 1.33333,
0.0, 0.0> // Aspect ratio
look_at < 2.029,
-0.916, 5.632> // Following Spotlight001
}
*/
//
// ******* L I G H T S *******
//
light_source { // Arealight001
<-0.944, -1.606, 1.181>
color rgb <1.000, 1.000, 1.000>
area_light <8.115, 0.000, 7.747>, <0.000, 0.557, 0.000>,
3, 3
adaptive 1
jitter
}
light_source { // Spotlight Spotlight001
<4.008, -2.114, 8.021>
color rgb <1.000, 1.000, 1.000>
spotlight
point_at <0.051, 0.283, 3.243>
falloff 15.000 // outer
radius (in deg)
radius 7.500 // inner
radius
tightness 0.000
}
// Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
//
// ******** MATERIALS *******
//
#include "mim6.inc"
//
// ******** REFERENCED OBJECTS *******
//
//
// ******** OBJECTS *******
//
object { // BezPtch004
object {
bicubic_patch { type 1 flatness 0.0100 u_steps 3
v_steps 3,
<-2.000000, -2.000000, 0.000000>,
<-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>,
<1.000000, -2.000000, 0.000000>,
<-2.000000, -1.000000, 0.000000>,
<-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>,
<1.000000, -1.000000, 0.000000>,
<-2.000000, 0.000000, 0.000000>,
<-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>,
<1.000000, 0.000000, 0.000000>,
<-2.000000, 1.000000, 0.000000>,
<-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>,
<1.000000, 1.000000, 0.000000>
}
}
material {
Mauve_Marble_Marine_Plastic
}
scale <2.381346, 1.512327, 5.146861>
rotate <0.755052, 9.72027, -2.978767>
translate <3.469273, 2.617119, 0.249536>
}
object { // BezPtch003
object {
bicubic_patch { type 1 flatness 0.0100 u_steps 3
v_steps 3,
<-2.000000, -2.000000, 0.000000>,
<-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>,
<1.000000, -2.000000, 0.000000>,
<-2.000000, -1.000000, 0.000000>,
<-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>,
<1.000000, -1.000000, 0.000000>,
<-2.000000, 0.000000, 0.000000>,
<-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>,
<1.000000, 0.000000, 0.000000>,
<-2.000000, 1.000000, 0.000000>,
<-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>,
<1.000000, 1.000000, 0.000000>
}
}
material {
Blue_Vein_Pink_Plastic
}
rotate <7.225385, -172.779099, -186.526962>
translate <-2.058799, -0.501241, 7.832643>
}
object { // BezPtch002
object {
bicubic_patch { type 1 flatness 0.0100 u_steps 3
v_steps 3,
<-2.000000, -2.000000, 0.000000>,
<-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>,
<1.000000, -2.000000, 0.000000>,
<-2.000000, -1.000000, 0.000000>,
<-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>,
<1.000000, -1.000000, 0.000000>,
<-2.000000, 0.000000, 0.000000>,
<-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>,
<1.000000, 0.000000, 0.000000>,
<-2.000000, 1.000000, 0.000000>,
<-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>,
<1.000000, 1.000000, 0.000000>
}
}
material {
Blue_Vein_Pink_Plastic
}
scale <3.010792, 5.218131, 3.123101>
rotate <-80.301796, 3.963079, 0.224541>
translate <3.692129, -1.847158, -1.864968>
}
object { // BezPtch001
object {
bicubic_patch { type 1 flatness 0.0100 u_steps 3
v_steps 3,
<-2.000000, -2.000000, 0.000000>,
<-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>,
<1.000000, -2.000000, 0.000000>,
<-2.000000, -1.000000, 0.000000>,
<-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>,
<1.000000, -1.000000, 0.000000>,
<-2.000000, 0.000000, 0.000000>,
<-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>,
<1.000000, 0.000000, 0.000000>,
<-2.000000, 1.000000, 0.000000>,
<-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>,
<1.000000, 1.000000, 0.000000>
}
}
material {
Blue_Vein_Pink_Plastic
}
scale <5.077801, 2.869131, 0.667195>
rotate <55.080379, -101.424065, 120.049232>
translate <-1.498678, 0.0839, 3.227379>
}
prism { // TransSweep002
linear_sweep
linear_spline
-1.0,0.0
11 // control points
<-0.33121, -0.097665>,
<-0.839703, -0.830149>,
<0.010616, -0.660297>,
<0.528769, -1.29724>,
<0.607219, -0.55414>,
<1.435244, -0.4>,
<0.77707, 0.063694>,
<0.893843, 0.968153>,
<0.191083, 0.320594>,
<-0.660297, 0.607219>,
<-0.33121, -0.097665>
rotate -x*90
material {
Blob_Paint_2
}
scale 0.672948
rotate <-117.437721, -203.745544, 270.321625>
translate <-0.437416, 1.728768, 1.86455>
}
prism { // TransSweep001
linear_sweep
linear_spline
-1.0,0.0
11 // control points
<-0.002123, -0.267516>,
<0.169002, -1.002123>,
<0.583864, -0.320594>,
<1.339703, -0.288747>,
<0.77707, 0.180467>,
<0.989384, 0.893843>,
<0.329087, 0.575372>,
<-0.416136, 1.010616>,
<-0.214437, 0.233546>,
<-0.867304, -0.112527>,
<-0.002123, -0.267516>
rotate -x*90
material {
Blue_Particles
}
rotate <56.266365, -166.83284, 121.624481>
translate <0.68077, -0.580414, 4.347294>
}
merge { // RndDisc001
difference {
cylinder { <0,0,1>,<0,0,0>, 1
scale <0.9000, 0.9000, 1.0000> }
cylinder { <0,0,1>,<0,0,0>, 1
scale <0.6000, 0.6000, 1.0200> translate -0.0100*z }
}
difference {
cylinder { <0,0,1>,<0,0,0>, 1
scale <1.0000, 1.0000, 0.8000> translate 0.1000*z }
cylinder { <0,0,1>,<0,0,0>, 1
scale <0.5000, 0.5000, 1.0200> translate -0.0900*z }
}
torus { 0.9000, 0.1000 rotate -x*90 translate 0.9000*z
bounded_by { box { <-1.0020, -1.0020, 0.7980>, <1.0020, 1.0020, 1.0020>
} } }
torus { 0.9000, 0.1000 rotate -x*90 translate 0.1000*z
bounded_by { box { <-1.0020, -1.0020, -0.0020>, <1.0020, 1.0020,
0.2020> } } }
torus { 0.6000, 0.1000 rotate -x*90 translate 0.9000*z
bounded_by { box { <-0.7020, -0.7020, 0.7980>, <0.7020, 0.7020, 1.0020>
} } }
torus { 0.6000, 0.1000 rotate -x*90 translate 0.1000*z
bounded_by { box { <-0.6020, -0.6020, -0.0020>, <0.6020, 0.6020,
0.1020> } } }
material {
BallWood
}
scale <0.1, 0.00001, -13.0>
rotate <-8.341365, -218.45163, 169.874893>
translate <-5.126066, -0.370101, 1.1>
}
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