Image 5



 
//  Persistance of Vision Raytracer V3.1
//  World definition file.
//
//  Contains 3 lights, 68 materials and 21 primitives.
//
//  This file was generated for POV-Ray V3.1 by
//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
//  Date : 01/25/2000    (25.01.2000)
//
/*
  The text between these two comments is in MorayPOV.INC and is
  automatically included in all POV files that Moray exports.
*/
default {
  texture {
    pigment { rgb <1,0,0> }
  }
}
/* // Scene Comment
This scene was created with Moray V3.1 For Windows.
*/ // End Scene Comment
global_settings {
  adc_bailout 0.003922
  ambient_light <1.0,1.0,1.0>
  assumed_gamma 1.9
  hf_gray_16 off
  irid_wavelength <0.247059,0.176471,0.137255>
  max_intersections 64
  max_trace_level 10
  number_of_waves 10
  radiosity {
    brightness       3.3
    count            100
    distance_maximum 0.0
    error_bound      0.4
    gray_threshold   0.5
    low_error_factor 0.8
    minimum_reuse    0.015
    nearest_count    6
    recursion_limit  1
  }
}
background { color <0.000,0.000,0.000> }
camera {  //  Camera Camera01
  location  <      1.000,      -1.513,      14.244>
  direction <        0.0,         0.0,      2.4880> // Aperture is 0.40 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      0.000,       0.000,       1.000>
}
//    Other cameras are commented out.
/*
camera {  //  Camera SpotCam001
  location  <      0.000,      -0.100,       0.000>
  direction <        0.0,         0.0,      1.8660> // Aperture is 0.52 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      0.000,       0.000,       0.000>
}
camera {  //  Camera SpotCam002
  location  <      0.000,      -0.100,       0.000>
  direction <        0.0,         0.0,      1.8660> // Aperture is 0.52 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      0.000,       0.000,       0.000>
}
camera {  //  Camera SpotCam003
  location  <     15.406,       5.108,       1.800> // Attached to Spotlight001
  direction <        0.0,         0.0,      1.8660> // Aperture is 0.52 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      8.424,       3.187,       0.524> // Following Spotlight001
}
// *******  L I G H T S *******
//
light_source {   // Spotlight Spotlight001
  <15.406, 5.108, 1.800>
  color rgb <1.000, 1.000, 1.000>
  spotlight
    point_at  <1.443, 1.267, -0.752>
    falloff    15.000  // outer radius (in deg)
    radius     7.500  // inner radius
    tightness  0.000
}
light_source {   // Light002
  <0.950, 0.110, 2.117>
  color rgb <1.000, 1.000, 1.000>
}
light_source {   // Light001
  <-1.077, -1.793, 1.631>
  color rgb <1.000, 1.000, 1.000>
}
//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
//
// ********  MATERIALS  *******
//
#include "mim5.inc"
//
// ********  REFERENCED OBJECTS  *******
//
//
// ********  OBJECTS  *******
//
union { // BezPtch004
  object {
    bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3,
      <-2.000000, -5.000000, 0.000000>, <-1.000000, -5.000000, 0.000000>, <0.000000, -5.000000, 0.000000>, <1.000000, -5.000000, 0.000000>, 
      <-2.000000, -4.000000, 0.000000>, <-1.000000, -4.000000, 0.000000>, <0.000000, -4.000000, 0.000000>, <1.000000, -4.000000, 0.000000>, 
      <-2.000000, -3.000000, 0.000000>, <-1.000000, -3.000000, 0.000000>, <0.000000, -3.000000, 0.000000>, <1.000000, -3.000000, 0.000000>, 
      <-2.000000, -2.000000, 0.000000>, <-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>, <1.000000, -2.000000, 0.000000>
    }
  }
  object {
    bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3,
      <-2.000000, -2.000000, 0.000000>, <-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>, <1.000000, -2.000000, 0.000000>, 
      <-2.000000, -1.000000, 0.000000>, <-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>, <1.000000, -1.000000, 0.000000>, 
      <-2.000000, 0.000000, 0.000000>, <-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, <1.000000, 0.000000, 0.000000>, 
      <-2.000000, 1.000000, 0.000000>, <-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>, <1.000000, 1.000000, 0.000000>
    }
  }
  object {
    bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3,
      <-2.000000, 1.000000, 0.000000>, <-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>, <1.000000, 1.000000, 0.000000>, 
      <-2.000000, 2.000000, 0.000000>, <-1.000000, 2.000000, 0.000000>, <0.000000, 2.000000, 0.000000>, <1.000000, 2.000000, 0.000000>, 
      <-2.000000, 3.000000, 0.000000>, <-1.000000, 3.000000, 0.000000>, <0.000000, 3.000000, 0.000000>, <1.000000, 3.000000, 0.000000>, 
      <-2.000000, 4.000000, 0.000000>, <-1.000000, 4.000000, 0.000000>, <0.000000, 4.000000, 0.000000>, <1.000000, 4.000000, 0.000000>
    }
  }
  material {
    WrinkleGray
  }
  scale 1.76982
  rotate <159.01738, -189.076065, 125.387093>
  translate  <-3.709068, -1.470741, 0.0>
}
union { // BezPtch003
  object {
    bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3,
      <-2.000000, -3.000000, 0.000000>, <-1.000000, -3.000000, 0.000000>, <0.000000, -3.000000, 0.000000>, <1.000000, -3.000000, 0.000000>, 
      <-2.000000, -2.000000, 0.000000>, <-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>, <1.000000, -2.000000, 0.000000>, 
      <-2.000000, -1.000000, 0.000000>, <-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>, <1.000000, -1.000000, 0.000000>, 
      <-2.000000, 0.000000, 0.000000>, <-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, <1.000000, 0.000000, 0.000000>
    }
  }
  object {
    bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3,
      <-2.000000, 0.000000, 0.000000>, <-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, <1.000000, 0.000000, 0.000000>, 
      <-2.000000, 1.000000, 0.000000>, <-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>, <1.000000, 1.000000, 0.000000>, 
      <-2.000000, 2.000000, 0.000000>, <-1.000000, 2.000000, 0.000000>, <0.000000, 2.000000, 0.000000>, <1.000000, 2.000000, 0.000000>, 
      <-2.000000, 3.000000, 0.000000>, <-1.000000, 3.000000, 0.000000>, <0.000000, 3.000000, 0.000000>, <1.000000, 3.000000, 0.000000>
    }
  }
  material {
    Thin_Glass
  }
  rotate <23.148827, -52.922096, 16.4772>
  translate  <1.806724, 3.793244, 0.0>
}
union { // BezPtch002
  object {
    bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3,
      <-2.000000, -3.000000, 0.000000>, <-1.000000, -3.000000, 0.000000>, <0.000000, -3.000000, 0.000000>, <1.000000, -3.000000, 0.000000>, 
      <-2.000000, -2.000000, 0.000000>, <-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>, <1.000000, -2.000000, 0.000000>, 
      <-2.000000, -1.000000, 0.000000>, <-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>, <1.000000, -1.000000, 0.000000>, 
      <-2.000000, 0.000000, 0.000000>, <-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, <1.000000, 0.000000, 0.000000>
    }
  }
  object {
    bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3,
      <-2.000000, 0.000000, 0.000000>, <-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, <1.000000, 0.000000, 0.000000>, 
      <-2.000000, 1.000000, 0.000000>, <-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>, <1.000000, 1.000000, 0.000000>, 
      <-2.000000, 2.000000, 0.000000>, <-1.000000, 2.000000, 0.000000>, <0.000000, 2.000000, 0.000000>, <1.000000, 2.000000, 0.000000>, 
      <-2.000000, 3.000000, 0.000000>, <-1.000000, 3.000000, 0.000000>, <0.000000, 3.000000, 0.000000>, <1.000000, 3.000000, 0.000000>
    }
  }
  material {
    WrinkleGray
  }
  scale <4.845181, 2.006335, 7.544044>
  rotate <71.107079, -241.580109, 16.952925>
  translate  <0.507856, -0.854758, -0.783538>
}
object { // BezPtch001
  object {
    bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3,
      <-2.000000, -2.000000, 0.000000>, <-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>, <1.000000, -2.000000, 0.000000>, 
      <-2.000000, -1.000000, 0.000000>, <-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>, <1.000000, -1.000000, 0.000000>, 
      <-2.000000, 0.000000, 0.000000>, <-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, <1.000000, 0.000000, 0.000000>, 
      <-2.000000, 1.000000, 0.000000>, <-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>, <1.000000, 1.000000, 0.000000>
    }
  }
  material {
    Peel
  }
  scale <0.013114, 0.42752, -9.095797>
  rotate 172.21582*z
  translate  <1.310767, 1.552265, 0.0>
}
prism { // TransSweep014
  linear_sweep
  linear_spline
  -1.0,0.0
  18  // control points
  <-0.607219, 0.528662>,
  <-0.480467, 0.433121>,
  <-0.277633, 0.390658>,
  <-0.042448, 0.380042>,
  <0.224584, 0.41189>,
  <0.40552, 0.4862>,
  <0.47983, 0.608493>,
  <0.47983, 0.75879>,
  <0.437367, 0.881666>,
  <0.33121, 0.957537>,
  <0.192144, 1.021231>,
  <-0.067463, 1.063694>,
  <-0.336361, 1.031847>,
  <-0.469214, 0.957537>,
  <-0.575372, 0.87155>,
  <-0.639066, 0.770488>,
  <-0.660297, 0.646571>,
  <-0.607219, 0.528662>
  rotate -x*90
  material {
    Onion_Peel
  }
  scale 0.395812
  rotate <13.030544, 6.721642, 30.360409>
  translate  <-0.277335, 0.139848, -0.027761>
}
prism { // TransSweep013
  linear_sweep
  linear_spline
  -1.0,0.0
  20  // control points
  <-0.469214, 0.41189>,
  <-0.376603, 0.348195>,
  <-0.216454, 0.273885>,
  <-0.084926, 0.231423>,
  <0.095074, 0.231423>,
  <0.248301, 0.284501>,
  <0.389644, 0.348195>,
  <0.47983, 0.422505>,
  <0.564756, 0.50603>,
  <0.62845, 0.674947>,
  <0.596603, 0.893938>,
  <0.458599, 1.031847>,
  <0.216454, 1.116773>,
  <-0.078769, 1.127389>,
  <-0.308376, 1.084926>,
  <-0.522293, 0.989384>,
  <-0.62845, 0.839703>,
  <-0.62845, 0.666401>,
  <-0.564756, 0.525358>,
  <-0.469214, 0.41189>
  rotate -x*90
  material {
    Onion_Peel
  }
  scale 0.529364
  rotate <-6.327398, -1.539537, -147.118378>
  translate  <-0.628817, 0.644616, -0.004376>
}
prism { // TransSweep012
  linear_sweep
  linear_spline
  -1.0,0.0
  21  // control points
  <-0.023355, 0.762208>,
  <0.048178, 0.815287>,
  <0.107707, 0.953291>,
  <0.230467, 1.038217>,
  <0.361996, 1.070064>,
  <0.473248, 1.063694>,
  <0.564756, 0.974522>,
  <0.639066, 0.864905>,
  <0.660297, 0.739737>,
  <0.681529, 0.662463>,
  <0.734607, 0.653661>,
  <0.755839, 0.772884>,
  <0.745223, 0.863133>,
  <0.681529, 0.965244>,
  <0.564756, 1.082166>,
  <0.426752, 1.14862>,
  <0.305839, 1.138004>,
  <0.17431, 1.106157>,
  <0.029724, 0.989384>,
  <-0.044586, 0.826327>,
  <-0.023355, 0.762208>
  rotate -x*90
  material {
    Onion_Peel
  }
  scale 0.36661
  rotate <10.342196, 6.640927, -7.634707>
  translate  <-0.202492, 0.293422, 3.681848>
}
prism { // TransSweep011
  linear_sweep
  linear_spline
  -1.0,0.0
  18  // control points
  <-0.797266, 0.635085>,
  <-0.770855, 0.693206>,
  <-0.747832, 0.766454>,
  <-0.711253, 0.836518>,
  <-0.622187, 0.878981>,
  <-0.507431, 0.878981>,
  <-0.422505, 0.855732>,
  <-0.380042, 0.796178>,
  <-0.326964, 0.786624>,
  <-0.316348, 0.840764>,
  <-0.378025, 0.904459>,
  <-0.52017, 0.946921>,
  <-0.631847, 0.946921>,
  <-0.723992, 0.915074>,
  <-0.819533, 0.826008>,
  <-0.861996, 0.700637>,
  <-0.840764, 0.629724>,
  <-0.797266, 0.635085>
  rotate -x*90
  material {
    Onion_Peel
  }
  scale 0.585179
  rotate <-16.718971, -193.031097, 85.128891>
  translate  <-0.846305, 0.300031, 0.0>
}
prism { // TransSweep010
  linear_sweep
  linear_spline
  -1.0,0.0
  20  // control points
  <0.072187, 0.602972>,
  <-0.000057, 0.624204>,
  <-0.095839, 0.645435>,
  <-0.146497, 0.696497>,
  <-0.178344, 0.803455>,
  <-0.135881, 0.881104>,
  <-0.050955, 0.92155>,
  <0.012739, 0.968153>,
  <-0.002017, 1.021231>,
  <-0.058434, 1.031847>,
  <-0.138004, 1.021231>,
  <-0.225, 0.968153>,
  <-0.298301, 0.872611>,
  <-0.310987, 0.766454>,
  <-0.288747, 0.639066>,
  <-0.225053, 0.557537>,
  <-0.118896, 0.498938>,
  <-0.002123, 0.509873>,
  <0.061571, 0.525228>,
  <0.072187, 0.602972>
  rotate -x*90
  material {
    Onion_Peel
  }
  scale 0.820559
  rotate <-345.385223, -174.978851, 225.893188>
  translate  <-1.334014, 1.645235, -1.397067>
}
prism { // TransSweep009
  linear_sweep
  linear_spline
  -1.0,0.0
  12  // control points
  <-0.113376, 0.783439>,
  <-0.363091, 0.719745>,
  <-0.167728, 0.613588>,
  <-0.220807, 0.423567>,
  <0.002123, 0.552017>,
  <0.225053, 0.406157>,
  <0.18259, 0.629926>,
  <0.363057, 0.766454>,
  <0.10276, 0.798301>,
  <0.0, 1.0>,
  <-0.10276, 0.798301>,
  <-0.113376, 0.783439>
  rotate -x*90
  material {
    Candy_Cane
  }
  rotate 12.045512*x
  translate  <1.363125, 1.576912, 0.0>
}
prism { // TransSweep008
  linear_sweep
  linear_spline
  -1.0,0.0
  43  // control points
  <-0.893843, -0.861996>,
  <-0.718116, -0.936306>,
  <-0.488831, -0.968153>,
  <-0.26875, -0.957537>,
  <-0.021884, -0.946921>,
  <0.125, -0.957537>,
  <0.33125, -0.978769>,
  <0.5, -0.978769>,
  <0.679459, -0.978769>,
  <0.893843, -0.936306>,
  <1.0, -0.921083>,
  <1.056263, -0.888203>,
  <1.07431, -0.803397>,
  <0.978769, -0.679248>,
  <0.893843, -0.610637>,
  <0.893843, -0.524929>,
  <1.012925, -0.451162>,
  <1.020701, -0.284053>,
  <0.923195, -0.118591>,
  <0.780507, -0.040649>,
  <0.758978, 0.078932>,
  <0.819533, 0.193177>,
  <0.887473, 0.290848>,
  <0.867091, 0.378328>,
  <0.751423, 0.566357>,
  <0.660297, 0.723992>,
  <0.377839, 1.010616>,
  <0.16, 1.0>,
  <-0.008, 1.0>,
  <-0.2236, 1.0>,
  <-0.32569, 0.904459>,
  <-0.430913, 0.819533>,
  <-0.543524, 0.70276>,
  <-0.620807, 0.045117>,
  <-0.727707, -0.082139>,
  <-0.62845, -0.269358>,
  <-0.70276, -0.477145>,
  <-0.77707, -0.533275>,
  <-0.872611, -0.57879>,
  <-0.946921, -0.622091>,
  <-0.989384, -0.729087>,
  <-0.957537, -0.823694>,
  <-0.893843, -0.861996>
  rotate -x*90
  material {
    Candy_Cane
  }
  scale <1.546306, 1.026595, 1.255157>
  rotate 32.496754*z
  translate  <0.244232, -0.871503, 0.0>
}
prism { // TransSweep007
  linear_sweep
  linear_spline
  -1.0,0.0
  12  // control points
  <-0.10828, 0.284501>,
  <0.161359, 0.284501>,
  <0.161359, 0.553715>,
  <0.161359, 0.695541>,
  <0.129512, 0.830149>,
  <0.107219, 0.904459>,
  <0.031847, 0.946921>,
  <-0.05414, 0.946921>,
  <-0.129512, 0.872611>,
  <-0.18259, 0.701699>,
  <-0.150743, 0.524257>,
  <-0.10828, 0.284501>
  rotate -x*90
  material {
    Candy_Cane
  }
  rotate <20.400707, 2.214522, -31.792974>
  translate  <0.940587, 0.575931, 0.162174>
}
prism { // TransSweep006
  linear_sweep
  linear_spline
  -1.0,0.0
  12  // control points
  <-0.161359, 0.369427>,
  <0.137123, 0.362633>,
  <0.179876, 0.567389>,
  <0.208378, 0.675584>,
  <0.203822, 0.794055>,
  <0.130042, 0.940234>,
  <-0.001911, 0.993079>,
  <-0.167728, 0.92569>,
  <-0.225053, 0.787686>,
  <-0.230361, 0.662208>,
  <-0.19241, 0.509225>,
  <-0.161359, 0.369427>
  rotate -x*90
  material {
    Candy_Cane
  }
  scale 0.797545
  rotate <-0.000012, -0.0, 155.146088>
  translate  <-0.729827, -0.680882, 0.0>
}
prism { // TransSweep005
  linear_sweep
  linear_spline
  -1.0,0.0
  33  // control points
  <-0.18259, 0.26327>,
  <-0.096594, 0.33758>,
  <-0.036603, 0.443737>,
  <-0.051384, 0.56051>,
  <0.049682, 0.56051>,
  <0.0469, 0.433121>,
  <0.087049, 0.326964>,
  <0.199098, 0.242951>,
  <0.342887, 0.173248>,
  <0.505125, 0.148199>,
  <0.667781, 0.123843>,
  <0.794648, 0.15153>,
  <0.911072, 0.187682>,
  <0.973744, 0.2935>,
  <0.945401, 0.400243>,
  <0.878507, 0.497641>,
  <0.798683, 0.531972>,
  <0.686455, 0.626083>,
  <0.65425, 0.781484>,
  <0.649682, 1.0>,
  <-0.713376, 1.0>,
  <-0.706874, 0.696231>,
  <-0.751393, 0.576194>,
  <-0.891454, 0.509236>,
  <-0.981794, 0.408471>,
  <-1.012564, 0.2989>,
  <-0.982409, 0.197746>,
  <-0.884099, 0.157481>,
  <-0.729687, 0.14659>,
  <-0.585892, 0.167546>,
  <-0.463234, 0.187026>,
  <-0.337049, 0.198938>,
  <-0.18259, 0.26327>
  rotate -x*90
  material {
    Peel
  }
  rotate 33.259701*z
  translate  <1.162328, -1.846189, 0.810871>
}
prism { // TransSweep004
  linear_sweep
  linear_spline
  -1.0,0.0
  42  // control points
  <-1.0, -1.0>,
  <-0.821963, -0.933121>,
  <-0.653153, -0.872611>,
  <-0.488537, -0.857749>,
  <-0.342463, -0.840764>,
  <-0.123038, -0.830149>,
  <0.032366, -0.830149>,
  <0.200281, -0.840764>,
  <0.468079, -0.861996>,
  <0.646403, -0.883227>,
  <0.849413, -0.92569>,
  <1.0, -1.0>,
  <1.0, -1.0>,
  <1.044586, -0.802123>,
  <0.806975, -0.739582>,
  <0.648567, -0.697887>,
  <0.516561, -0.663142>,
  <0.342367, -0.641038>,
  <0.168987, -0.615519>,
  <-0.011465, -0.630318>,
  <0.050408, -0.62712>,
  <0.250649, -0.630931>,
  <0.490938, -0.662043>,
  <1.051614, -0.80541>,
  <1.22293, -0.010616>,
  <0.53431, -0.273885>,
  <0.004459, 0.203822>,
  <-0.564756, -0.282484>,
  <-1.22293, -0.010616>,
  <-1.022803, -0.817817>,
  <-0.509823, -0.684723>,
  <-0.109414, -0.633731>,
  <-0.000849, -0.627431>,
  <-0.117743, -0.615388>,
  <-0.13169, -0.624419>,
  <-0.223443, -0.627886>,
  <-0.315197, -0.652584>,
  <-0.501479, -0.680046>,
  <-0.670539, -0.719276>,
  <-0.837962, -0.760815>,
  <-1.03397, -0.812739>,
  <-1.0, -1.0>
  rotate -x*90
  material {
    Candy_Cane
  }
  scale 0.503206
  rotate <-25.174543, -177.548706, 33.575264>
  translate  <-0.505319, 0.652533, 5.859772>
}
prism { // TransSweep003
  linear_sweep
  linear_spline
  -1.0,0.0
  24  // control points
  <-0.649682, 0.135881>,
  <-0.187686, 0.348195>,
  <-0.15124, 0.157113>,
  <-0.057515, 0.180467>,
  <0.051083, 0.296178>,
  <0.146216, 0.162898>,
  <0.402133, 0.381391>,
  <0.516491, 0.247557>,
  <0.558148, 0.36572>,
  <0.679851, 0.390658>,
  <0.728712, 0.562102>,
  <0.596603, 0.507431>,
  <0.45621, 0.572081>,
  <0.283439, 0.626327>,
  <0.120754, 0.659554>,
  <-0.104034, 0.660297>,
  <-0.281614, 0.649045>,
  <-0.457749, 0.610934>,
  <-0.619448, 0.535138>,
  <-0.77707, 0.437367>,
  <-0.900478, 0.28965>,
  <-1.01327, 0.141932>,
  <-0.654326, 0.269252>,
  <-0.649682, 0.135881>
  rotate -x*90
  material {
    Onion_Peel
  }
  scale 0.773603
  rotate <191.704285, -174.918716, 203.147781>
  translate  <-0.136665, 0.344374, 4.296704>
}
prism { // TransSweep002
  linear_sweep
  linear_spline
  -1.0,0.0
  36  // control points
  <-0.681529, -0.458599>,
  <-0.17733, -0.458599>,
  <0.038323, -0.458599>,
  <0.19836, -0.469214>,
  <0.44586, -0.47983>,
  <0.710244, -0.47983>,
  <0.77293, -0.437367>,
  <0.744421, -0.341826>,
  <0.660297, -0.2569>,
  <0.617834, -0.08121>,
  <0.55414, 0.09448>,
  <0.511677, 0.238323>,
  <0.463907, 0.363323>,
  <0.434713, 0.452362>,
  <0.501062, 0.573248>,
  <0.670913, 0.64655>,
  <0.85138, 0.688004>,
  <1.010616, 0.733806>,
  <0.946921, 1.084926>,
  <0.792219, 1.031316>,
  <0.667574, 1.0>,
  <0.407537, 1.116773>,
  <0.214384, 1.14862>,
  <0.021231, 1.14862>,
  <-0.214384, 1.14862>,
  <-0.478769, 1.084926>,
  <-0.725, 1.0>,
  <-0.915074, 0.872611>,
  <-1.127389, 0.720653>,
  <-0.936306, 0.37569>,
  <-0.787686, 0.437314>,
  <-0.92569, -0.180467>,
  <-1.0, -0.267463>,
  <-0.989384, -0.365074>,
  <-0.92569, -0.436454>,
  <-0.681529, -0.458599>
  rotate -x*90
  material {
    Onion_Peel
  }
  scale 1.0
  rotate <6.496255, 9.494107, 35.247192>
  translate  <0.594739, -1.03849, 2.808253>
}
prism { // TransSweep001
  linear_sweep
  linear_spline
  -1.0,0.0
  54  // control points
  <-0.978769, 0.295117>,
  <-0.84793, 0.358811>,
  <-0.818471, 0.454352>,
  <-0.772885, 0.294453>,
  <-0.713687, 0.175159>,
  <-0.624889, 0.06522>,
  <-0.540587, -0.04724>,
  <-0.381157, -0.129512>,
  <-0.265393, -0.171975>,
  <-0.078397, -0.225053>,
  <0.064756, -0.225053>,
  <0.278132, -0.214437>,
  <0.416136, -0.169904>,
  <0.585987, -0.096603>,
  <0.692144, -0.040764>,
  <0.76449, 0.031962>,
  <0.88396, 0.126625>,
  <0.97293, 0.263312>,
  <1.02068, 0.430641>,
  <1.070206, 0.563425>,
  <1.137728, 0.482517>,
  <1.247712, 0.475919>,
  <1.374692, 0.525556>,
  <1.429471, 0.642995>,
  <1.419989, 0.777905>,
  <1.344676, 0.892287>,
  <1.212592, 0.950378>,
  <1.086885, 0.921614>,
  <1.008723, 0.770443>,
  <0.995759, 0.847533>,
  <0.986698, 0.939011>,
  <0.965008, 1.024869>,
  <0.904007, 1.128253>,
  <0.85138, 1.231423>,
  <0.745223, 1.330303>,
  <0.649682, 1.399257>,
  <0.469214, 1.454406>,
  <0.341826, 1.488323>,
  <0.194214, 1.509554>,
  <0.043524, 1.509554>,
  <-0.182166, 1.467091>,
  <-0.339703, 1.435244>,
  <-0.507856, 1.329087>,
  <-0.638004, 1.191083>,
  <-0.746921, 1.063694>,
  <-0.819533, 0.936306>,
  <-0.883227, 0.809384>,
  <-0.936306, 0.688004>,
  <-0.997877, 0.757117>,
  <-1.116773, 0.77586>,
  <-1.201699, 0.690021>,
  <-1.22293, 0.525525>,
  <-1.159236, 0.34172>,
  <-0.978769, 0.295117>
  rotate -x*90
  material {
    Candy_Cane
  }
  scale 0.739852
  rotate <187.543198, -179.820724, -150.185638>
  translate  <-0.111429, -0.200839, 3.175969>
}

 
 
 
ÀÒ¾¹Õéà¡Ô´¨Ò¡¡Ò÷ÓÀҾ㹠Program Moray 
¾Ô鹢ͧÀÒ¾ ãªé Bezptch 3 ªÔé¹ÁÒµè͡ѹâ´Âãªé Rotate ªèÇ·ÓãËéà¡Ô´ÁØÁËéͧ¢Öé¹ÁÒ Material ¤×Í

µÑÇÃÒªÒ áµèÅЪÔé¹ãªé Translational sweep ÁÕ¡ÒÃä»á¡éÀҾ㹠Edit 
               Á§¡Ø® , ˹éÒ , àÊ×éÍ¤ÅØÁ ,Á×Í¢éÒ§«éÒÂáÅТéÒ§¢ÇÒ ãªé Material ¤×Í Candy_cane
               àÊ×éÍáÅмÁ ãªé Material ¤×Í Onion_Peel
               Ãͧà·éÒ ãªé Material ¤×Í Peel
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