// Persistance of Vision Raytracer V3.1
// World definition file.
//
// Contains 3 lights, 484 materials and 11 primitives.
//
// This file was generated for POV-Ray V3.1 by
// Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
// Date : 01/25/2000 (25.01.2000)
//
/*
The text between these two comments is in MorayPOV.INC and is
automatically included in all POV files that Moray exports.
*/
default {
texture {
pigment { rgb <1,0,0> }
}
}
/* // Scene Comment
This scene was created with Moray V3.1 For Windows.
*/ // End Scene Comment
global_settings {
adc_bailout 0.003922
ambient_light <1.0,1.0,1.0>
assumed_gamma 1.9
hf_gray_16 off
irid_wavelength <0.247059,0.176471,0.137255>
max_intersections 64
max_trace_level 10
number_of_waves 10
radiosity {
brightness 3.3
count
100
distance_maximum 0.0
error_bound 0.4
gray_threshold 0.5
low_error_factor 0.8
minimum_reuse 0.015
nearest_count 6
recursion_limit 1
}
}
background { color <0.000,0.000,0.000> }
camera { // Camera Camera01
location < 1.000,
18.272, 22.839>
direction < 0.0,
0.0, 2.4880> // Aperture is 0.40 degrees
sky <
0.00000, 0.00000, 1.00000>
// Use right handed-system
up <
0.0, 0.0,
1.0> // Where Z is up
right < 1.33333,
0.0, 0.0> // Aspect ratio
look_at < 0.000,
0.000, 1.000>
}
// Other cameras are commented out.
/*
camera { // Camera SpotCam001
location < 15.440,
14.541, 15.147> // Attached to Spotlight001
direction < 0.0,
0.0, 1.8660> // Aperture is 0.52 degrees
sky <
0.00000, 0.00000, 1.00000>
// Use right handed-system
up <
0.0, 0.0,
1.0> // Where Z is up
right < 1.33333,
0.0, 0.0> // Aspect ratio
look_at < 5.884,
6.722, 8.553> // Following Spotlight001
}
*/
//
// ******* L I G H T S *******
//
light_source { // Light001
<-3.145, 4.595, 0.901>
color rgb <1.000, 1.000, 1.000>
}
light_source { // Arealight001
<0.519, 5.203, 0.000>
color rgb <1.000, 1.000, 1.000>
area_light <-13.749, 0.000, 0.000>, <0.000, -2.619, 0.000>,
3, 3
adaptive 1
jitter
}
light_source { // Spotlight Spotlight001
<15.440, 14.541, 15.147>
color rgb <1.000, 1.000, 1.000>
spotlight
point_at <-3.672, -1.097, 1.959>
falloff 15.000 // outer
radius (in deg)
radius 7.500 // inner
radius
tightness 0.000
}
// Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
//
// ******** MATERIALS *******
//
#include "mim4.inc"
//
// ******** REFERENCED OBJECTS *******
//
// ******** OBJECTS *******
//
prism { // TransSweep007
linear_sweep
linear_spline
-1.0,0.0
5 // control points
<-0.872611, -0.77707>,
<-0.698514, -0.819533>,
<-0.740977, -0.666667>,
<-0.745223, -0.783439>,
<-0.872611, -0.77707>
rotate -x*90
material {
Mauve_Marble_Marine_Plastic
}
scale 2.793966
rotate <-26.565136, 40.534409, 53.344727>
translate <2.424564, 2.465429, 0.535357>
}
prism { // TransSweep006
linear_sweep
linear_spline
-1.0,0.0
6 // control points
<-1.0, -0.968153>,
<-0.019108, -0.92569>,
<-0.008493, -0.847134>,
<-0.498938, -0.900212>,
<-1.010616, -0.889597>,
<-1.0, -0.968153>
rotate -x*90
material {
Mauve_Marble_Marine_Plastic
}
scale <-0.249836, 0.396781, 0.351452>
rotate <-130.946457, -159.272964, -31.327038>
translate <2.44412, 1.081328, 5.789435>
}
prism { // TransSweep005
linear_sweep
linear_spline
-1.0,0.0
5 // control points
<-1.010616, -0.92569>,
<0.012739, -0.92569>,
<0.002123, -0.995754>,
<-1.010616, -0.995754>,
<-1.010616, -0.92569>
rotate -x*90
material {
Mauve_Marble_Marine_Plastic
}
scale <0.012633, 1.235369, 0.417081>
rotate <-32.76762, 32.023998, -77.330246>
translate <3.960979, 1.485092, 6.324792>
}
union { // BezPtch001
object {
bicubic_patch { type 1 flatness 0.0100 u_steps 3
v_steps 3,
<-2.000000, -6.000000, 0.000000>,
<-1.000000, -6.000000, 0.000000>, <0.000000, -6.000000, 0.000000>,
<1.000000, -6.000000, 0.000000>,
<-2.000000, -5.000000, 0.000000>,
<-1.000000, -5.000000, 0.000000>, <0.000000, -5.000000, 0.000000>,
<1.000000, -5.000000, 0.000000>,
<-2.000000, -4.000000, 0.000000>,
<-1.000000, -4.000000, 0.000000>, <0.000000, -4.000000, 0.000000>,
<1.000000, -4.000000, 0.000000>,
<-2.000000, -3.000000, 0.000000>,
<-1.000000, -3.000000, 0.000000>, <0.000000, -3.000000, 0.000000>,
<1.000000, -3.000000, 0.000000>
}
}
object {
bicubic_patch { type 1 flatness 0.0100 u_steps 3
v_steps 3,
<-2.000000, -3.000000, 0.000000>,
<-1.000000, -3.000000, 0.000000>, <0.000000, -3.000000, 0.000000>,
<1.000000, -3.000000, 0.000000>,
<-2.000000, -2.000000, 0.000000>,
<-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>,
<1.000000, -2.000000, 0.000000>,
<-2.000000, -1.000000, 0.000000>,
<-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>,
<1.000000, -1.000000, 0.000000>,
<-2.000000, 0.000000, 0.000000>,
<-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>,
<1.000000, 0.000000, 0.000000>
}
}
object {
bicubic_patch { type 1 flatness 0.0100 u_steps 3
v_steps 3,
<-2.000000, 0.000000, 0.000000>,
<-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>,
<1.000000, 0.000000, 0.000000>,
<-2.000000, 1.000000, 0.000000>,
<-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>,
<1.000000, 1.000000, 0.000000>,
<-2.000000, 2.000000, 0.000000>,
<-1.000000, 2.000000, 0.000000>, <0.000000, 2.000000, 0.000000>,
<1.000000, 2.000000, 0.000000>,
<-2.000000, 3.000000, 0.000000>,
<-1.000000, 3.000000, 0.000000>, <0.000000, 3.000000, 0.000000>,
<1.000000, 3.000000, 0.000000>
}
}
object {
bicubic_patch { type 1 flatness 0.0100 u_steps 3
v_steps 3,
<-2.000000, 3.000000, 0.000000>,
<-1.000000, 3.000000, 0.000000>, <0.000000, 3.000000, 0.000000>,
<1.000000, 3.000000, 0.000000>,
<-2.000000, 4.000000, 0.000000>,
<-1.000000, 4.000000, 0.000000>, <0.000000, 4.000000, 0.000000>,
<1.000000, 4.000000, 0.000000>,
<-2.000000, 5.000000, 0.000000>,
<-1.000000, 5.000000, 0.000000>, <0.000000, 5.000000, 0.000000>,
<1.000000, 5.000000, 0.000000>,
<-2.000000, 6.000000, 0.000000>,
<-1.000000, 6.000000, 0.000000>, <0.000000, 6.000000, 0.000000>,
<1.000000, 6.000000, 0.000000>
}
}
material {
T_Stone9
}
scale <1.920908, -1.048851, 1.742114>
rotate <-1.194431, -43.451263, 88.077271>
translate <0.988045, 5.449052, 0.810871>
}
prism { // TransSweep004
linear_sweep
linear_spline
-1.0,0.0
36 // control points
<-0.660297, 0.061571>,
<-0.575839, -0.055202>,
<-0.47569, -0.193206>,
<-0.334347, -0.33121>,
<-0.180467, -0.490446>,
<0.006529, -0.723992>,
<0.126165, -0.476645>,
<0.255839, -0.33121>,
<0.417994, -0.203822>,
<0.580149, -0.076433>,
<0.713376, 0.050955>,
<0.819533, 0.204798>,
<0.893843, 0.316178>,
<0.946921, 0.442943>,
<0.989384, 0.581401>,
<0.968153, 0.734013>,
<0.893843, 0.844161>,
<0.798301, 0.946157>,
<0.649682, 0.978769>,
<0.546736, 1.0>,
<0.420913, 0.978769>,
<0.287686, 0.915074>,
<0.143843, 0.819533>,
<0.0, 0.670913>,
<-0.090764, 0.798301>,
<-0.213376, 0.893843>,
<-0.343524, 0.957537>,
<-0.501062, 0.989384>,
<-0.660297, 0.962314>,
<-0.798301, 0.903397>,
<-0.893843, 0.772726>,
<-0.92569, 0.611943>,
<-0.893843, 0.433778>,
<-0.830149, 0.288007>,
<-0.745223, 0.175495>,
<-0.660297, 0.061571>
rotate -x*90
material {
White_Marble
}
rotate <220.102554, -195.368576, -15.199983>
translate <-4.657312, 0.260816, 5.443585>
}
prism { // TransSweep003
linear_sweep
linear_spline
-1.0,0.0
35 // control points
<-0.649682, 0.093418>,
<-0.530839, 0.019108>,
<-0.433227, -0.065817>,
<-0.32181, -0.161359>,
<-0.180467, -0.2569>,
<-0.079114, -0.326964>,
<-0.004777, -0.40552>,
<0.195356, -0.257431>,
<0.340764, -0.171975>,
<0.480839, -0.087049>,
<0.596603, -0.002123>,
<0.70276, 0.088063>,
<0.77707, 0.197558>,
<0.861996, 0.304517>,
<0.936306, 0.44586>,
<0.946921, 0.582856>,
<0.915074, 0.744161>,
<0.819533, 0.856157>,
<0.734607, 0.936306>,
<0.537686, 0.968153>,
<0.319533, 0.904459>,
<0.154459, 0.787686>,
<0.010616, 0.617834>,
<-0.108227, 0.787686>,
<-0.216454, 0.883227>,
<-0.376603, 0.968153>,
<-0.532909, 0.989384>,
<-0.681529, 0.955467>,
<-0.819533, 0.87155>,
<-0.915074, 0.742091>,
<-0.946921, 0.636943>,
<-0.915074, 0.46879>,
<-0.840764, 0.306794>,
<-0.755839, 0.205414>,
<-0.649682, 0.093418>
rotate -x*90
material {
White_Vein_Black_Marble
}
scale 1.648331
rotate <-145.931061, -196.904724, -17.037331>
translate <-1.562115, 0.269271, 2.135597>
}
prism { // TransSweep002
linear_sweep
linear_spline
-1.0,0.0
49 // control points
<-0.639066, 0.316348>,
<-0.528769, 0.26327>,
<-0.4051, 0.190021>,
<-0.272567, 0.145329>,
<-0.165157, 0.098678>,
<-0.117931, -0.025516>,
<-0.087909, -0.152679>,
<-0.067033, -0.278132>,
<-0.095541, -0.384289>,
<0.142181, -0.390292>,
<0.351027, -0.393524>,
<0.384695, -0.279193>,
<0.393188, -0.193631>,
<0.444851, -0.087049>,
<0.521231, -0.002123>,
<0.62569, 0.061571>,
<0.708917, 0.135881>,
<0.808917, 0.220807>,
<0.822983, 0.314102>,
<0.771762, 0.385518>,
<0.681529, 0.392728>,
<0.575372, 0.34172>,
<0.497983, 0.266177>,
<0.435244, 0.154976>,
<0.383439, 0.073939>,
<0.352442, 0.179151>,
<0.341826, 0.333737>,
<0.352442, 0.498938>,
<0.394904, 0.634926>,
<0.363057, 0.830149>,
<0.342834, 0.957537>,
<0.269533, 1.095541>,
<0.214384, 1.212314>,
<0.084926, 1.254777>,
<-0.061996, 1.212314>,
<-0.145223, 1.084926>,
<-0.160446, 0.85138>,
<-0.118896, 0.723992>,
<-0.097665, 0.557537>,
<-0.118896, 0.414013>,
<-0.09108, 0.29617>,
<-0.205361, 0.38601>,
<-0.270892, 0.483663>,
<-0.374735, 0.541688>,
<-0.491083, 0.565395>,
<-0.575372, 0.558493>,
<-0.670913, 0.50889>,
<-0.681529, 0.425844>,
<-0.639066, 0.316348>
rotate -x*90
material {
Green_Vein_Pistachio_Plastic
}
scale 3.168819
rotate <-135.351715, -181.257111, 353.914581>
translate <3.306041, 0.336348, 1.643243>
}
prism { // TransSweep001
linear_sweep
linear_spline
-1.0,0.0
9 // control points
<-0.62845, -1.0>,
<-0.0, -1.0>,
<0.639066, -1.0>,
<0.985138, 0.101699>,
<0.978769, 0.522293>,
<0.021231, 0.522293>,
<-1.0, 0.522293>,
<-1.0, 0.084926>,
<-0.62845, -1.0>
rotate -x*90
material {
Stone_1
}
scale 1.910229
rotate 142.166183*x
translate <3.122446, 4.049606, 2.954303>
}
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