Image 3



 
//  Persistance of Vision Raytracer V3.1
//  World definition file.
//
//  Contains 4 lights, 172 materials and 13 primitives.
//
//  This file was generated for POV-Ray V3.1 by
//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//

//  Date : 01/25/2000    (25.01.2000)
//

/*
  The text between these two comments is in MorayPOV.INC and is
  automatically included in all POV files that Moray exports.
*/

default {
  texture {
    pigment { rgb <1,0,0> }
  }
}

/* // Scene Comment

This scene was created with Moray V3.1 For Windows.

*/ // End Scene Comment

global_settings {
  adc_bailout 0.003922
  ambient_light <1.0,1.0,1.0>
  assumed_gamma 1.9
  hf_gray_16 off
  irid_wavelength <0.247059,0.176471,0.137255>
  max_intersections 64
  max_trace_level 10
  number_of_waves 10
  radiosity {
    brightness       3.3
    count            100
    distance_maximum 0.0
    error_bound      0.4
    gray_threshold   0.5
    low_error_factor 0.8
    minimum_reuse    0.015
    nearest_count    6
    recursion_limit  1
  }
}

background { color <0.000,0.000,0.000> }

camera {  //  Camera Camera01
  location  <      3.540,      30.922,      18.750>
  direction <        0.0,         0.0,      2.4880> // Aperture is 0.40 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      0.000,       0.000,       1.000>
}

//    Other cameras are commented out.
/*
camera {  //  Camera SpotCam001
  location  <     -2.177,       0.693,      17.185> // Attached to Spotlight001
  direction <        0.0,         0.0,      1.8660> // Aperture is 0.52 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <     -2.177,       5.309,       9.966> // Following Spotlight001
}

*/

//
// *******  L I G H T S *******
//

light_source {   // Light002
  <-4.926, 6.965, 7.925>
  color rgb <1.000, 1.000, 1.000>
}

light_source { // Arealight001
  <1.898, 6.663, 1.964>
  color rgb <1.000, 1.000, 1.000>
  area_light <21.648, 0.000, 0.000>, <0.000, 9.433, 0.000>, 3, 3
  adaptive 1
  jitter
}
 

light_source {   // Spotlight Spotlight001
  <-2.177, 0.693, 17.185>
  color rgb <1.000, 1.000, 1.000>
  spotlight
    point_at  <-2.177, 9.926, 2.748>
    falloff    15.000  // outer radius (in deg)
    radius     7.500  // inner radius
    tightness  0.000
}

light_source {   // Light001
  <0.893, 6.641, 4.414>
  color rgb <1.000, 1.000, 1.000>
}
//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
//
// ********  MATERIALS  *******
//
#include "mim3.inc"
//
// ********  REFERENCED OBJECTS  *******
//
//
// ********  OBJECTS  *******
//
union { // BezPtch001
  object {
    bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3,
      <-1.000000, 0.000000, 0.000000>, <-1.000000, -1.333333, 0.000000>, <1.000000, -1.333333, 0.000000>, <1.000000, 0.000000, 0.000000>, 
      <-1.000000, 0.000000, 2.000000>, <-1.000000, -1.333333, 2.000000>, <1.000000, -1.333333, 2.000000>, <1.000000, 0.000000, 2.000000>, 
      <-1.000000, 0.000000, 4.000000>, <-1.000000, -1.333333, 4.000000>, <1.000000, -1.333333, 4.000000>, <1.000000, 0.000000, 4.000000>, 
      <-1.000000, 0.000000, 6.000000>, <-1.000000, -1.333333, 6.000000>, <1.000000, -1.333333, 6.000000>, <1.000000, 0.000000, 6.000000>
    }
  }
  object {
    bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3,
      <1.000000, 0.000000, 0.000000>, <1.000000, 1.333333, 0.000000>, <-1.000000, 1.333330, 0.000000>, <-1.000000, 0.000000, 0.000000>, 
      <1.000000, 0.000000, 2.000000>, <1.000000, 1.333333, 2.000000>, <-1.000000, 1.333330, 2.000000>, <-1.000000, 0.000000, 2.000000>, 
      <1.000000, 0.000000, 4.000000>, <1.000000, 1.333333, 4.000000>, <-1.000000, 1.333330, 4.000000>, <-1.000000, 0.000000, 4.000000>, 
      <1.000000, 0.000000, 6.000000>, <1.000000, 1.333333, 6.000000>, <-1.000000, 1.333330, 6.000000>, <-1.000000, 0.000000, 6.000000>
    }
  }
  material {
    Parafin
  }
  scale <3.272318, 2.791198, -0.253645>
  translate  <2.276357, 6.206821, 1.186058>
}
sphere { // Sphere002
  <0,0,0>,1
  material {
    Orb
  }
  scale 1.973045
  translate  <-5.914078, 4.382574, 8.143876>
}
prism { // TransSweep005
  linear_sweep
  linear_spline
  -1.0,0.0
  20  // control points
  <0.511677, -1.070064>,
  <0.412357, -0.973992>,
  <0.278967, -0.893485>,
  <0.157219, -0.81396>,
  <-0.006157, -0.791401>,
  <-0.140929, -0.822651>,
  <-0.254469, -0.896364>,
  <-0.34886, -0.974337>,
  <-0.469214, -1.091295>,
  <-0.426752, -1.159236>,
  <-0.352123, -1.073248>,
  <-0.266879, -0.987261>,
  <-0.186322, -0.93052>,
  <-0.084533, -0.873779>,
  <0.010616, -0.861996>,
  <0.15508, -0.875212>,
  <0.288004, -0.937367>,
  <0.37008, -1.004299>,
  <0.458599, -1.106157>,
  <0.511677, -1.070064>
  rotate -x*90
  material {
    Bumble
  }
  scale <1.015627, 1.346096, 0.277666>
  rotate <134.174515, -172.510803, -182.158844>
  translate  <2.480569, 9.46857, 1.94609>
}
prism { // TransSweep004
  linear_sweep
  linear_spline
  -1.0,0.0
  20  // control points
  <-0.564756, 0.061571>,
  <-0.436359, 0.134554>,
  <-0.3121, 0.184979>,
  <-0.152251, 0.244692>,
  <0.026539, 0.268577>,
  <0.198169, 0.264729>,
  <0.354034, 0.186306>,
  <0.456661, 0.124071>,
  <0.55414, 0.072187>,
  <0.62845, 0.087049>,
  <0.538917, 0.171921>,
  <0.442919, 0.204326>,
  <0.272611, 0.300425>,
  <0.127389, 0.336518>,
  <-0.041002, 0.328875>,
  <-0.198047, 0.296178>,
  <-0.369002, 0.240977>,
  <-0.539894, 0.140924>,
  <-0.681529, 0.076433>,
  <-0.564756, 0.061571>
  rotate -x*90
  material {
    Bumble
  }
  scale 0.575146
  rotate <-112.242607, -180.820526, -1.577969>
  translate  <1.621179, 8.807667, 4.378702>
}
sphere { // Sphere001
  <0,0,0>,1
  material {
    Bumble
  }
  scale 0.189129
  translate  <2.99433, 8.788685, 4.378702>
}
prism { // TransSweep003
  linear_sweep
  linear_spline
  -1.0,0.0
  16  // control points
  <0.050955, -0.299363>,
  <0.227495, -0.395966>,
  <0.416136, -0.373673>,
  <0.525698, -0.249564>,
  <0.530414, -0.004225>,
  <0.480892, 0.221656>,
  <0.341826, 0.437367>,
  <0.139108, 0.621656>,
  <-0.099369, 0.702187>,
  <-0.242306, 0.655329>,
  <-0.393206, 0.558386>,
  <-0.444841, 0.410191>,
  <-0.416136, 0.214437>,
  <-0.220594, -0.049448>,
  <-0.070064, -0.180892>,
  <0.050955, -0.299363>
  rotate -x*90
  material {
    Leopard
  }
  scale 1.093864
  rotate <110.588364, -168.931671, 166.708069>
  translate  <3.206459, 5.981206, 6.057114>
}
prism { // TransSweep002
  linear_sweep
  linear_spline
  -1.0,0.0
  16  // control points
  <-0.511677, -0.384289>,
  <-0.306582, -0.496815>,
  <-0.071062, -0.42707>,
  <0.087049, -0.267516>,
  <0.191083, -0.059618>,
  <0.267516, 0.142675>,
  <0.323779, 0.317495>,
  <0.299363, 0.543524>,
  <0.14931, 0.683652>,
  <-0.075053, 0.749469>,
  <-0.272134, 0.704883>,
  <-0.394904, 0.585987>,
  <-0.530998, 0.410425>,
  <-0.590234, 0.180892>,
  <-0.621868, -0.126242>,
  <-0.511677, -0.384289>
  rotate -x*90
  material {
    Leopard
  }
  scale 0.903524
  rotate -51.769737*x
  translate  <1.668399, 6.467289, 5.986778>
}
plane { // Plane001
  z,0
  material {
    Grass
  }
  scale <14.330921, 4.958998, 12.514365>
  translate  <4.547848, 5.859771, 0.57253>
}
prism { // TransSweep001
  linear_sweep
  linear_spline
  -1.0,0.0
  46  // control points
  <-0.893843, -0.214437>,
  <-0.84931, -0.384289>,
  <-0.72293, -0.585987>,
  <-0.483546, -0.713376>,
  <-0.265393, -0.798301>,
  <-0.03357, -0.843418>,
  <0.193153, -0.819533>,
  <0.396921, -0.755839>,
  <0.54888, -0.70276>,
  <0.713376, -0.564756>,
  <0.85138, -0.399682>,
  <0.904459, -0.170913>,
  <0.883227, 0.100318>,
  <0.798301, 0.276008>,
  <0.607219, 0.408657>,
  <0.40552, 0.542295>,
  <0.543524, 0.677637>,
  <0.649682, 0.751699>,
  <0.77707, 0.879889>,
  <0.830149, 1.021231>,
  <0.844108, 1.152866>,
  <0.771231, 1.29724>,
  <0.619692, 1.329087>,
  <0.478769, 1.286624>,
  <0.314045, 1.146497>,
  <0.211306, 0.978769>,
  <0.130019, 0.794586>,
  <0.073765, 0.628344>,
  <0.0, 0.543524>,
  <-0.021921, 0.695329>,
  <-0.071921, 0.814225>,
  <-0.111996, 1.010616>,
  <-0.20276, 1.212314>,
  <-0.337898, 1.286624>,
  <-0.463376, 1.286624>,
  <-0.583068, 1.201699>,
  <-0.639066, 1.084926>,
  <-0.606157, 0.901645>,
  <-0.543524, 0.739384>,
  <-0.458599, 0.638004>,
  <-0.352442, 0.504777>,
  <-0.543524, 0.403397>,
  <-0.70276, 0.291401>,
  <-0.819533, 0.147558>,
  <-0.883227, -0.021285>,
  <-0.893843, -0.214437>
  rotate -x*90
  material {
    Trailers
  }
  scale 2.916338
  rotate <120.326683, 0.009127, 0.0>
  translate  <2.308712, 7.912145, 4.085696>
}
 


 
 
ÀÒ¾¹Õéà¡Ô´¨Ò¡¡Ò÷ÓÀҾ㹠Program Moray 
¾Ô鹢ͧÀÒ¾ãªé  Material ¤×Í Grass

µÑÇ¡ÃеèÒÂãªé Translational sweep ã¹·Ø¡ªÔé¹Êèǹ¢Í§µÑÇ¡ÃеèÒÂÁÕ¡ÒÃä»á¡éÀҾ㹠Edit àÇé¹µÒ¢éÒ§·Õèà»Ô´ãªé shere 
              Êèǹ Material ¢Í§ »Ò¡,µÒ·Ñé§Êͧ¢éÒ§ ¤×Í Bumble
                      Material ¢Í§ ËÙ¢éÒ§ã¹·Ñé§Êͧ¢éÒ§ ¤×Í Traiers
                      Material ¢Í§ ·Ñé§µÑÇ¡ÃеèÒ ¤×Í Parafin
àÊé¹Ãͺǧ¡ÃеèÒ  ãªé Bczptch Êèǹ  Material ¤×Í Parafin
¾ÃШѹ·Ãì  ãªé Shere Êèǹ  Material ¤×Í Orb ÁÕ¡ÒÃãªé Arealight ·ÒºµÑÇ¡ÃеèÒ ·ÓãËéà¡Ô´¤ÇÒÁÊÇèÒ§ÁÒ¡¢Öé¹ ãªé Spotlight ÊèͧàÂ×éÍ§æ ¾ÃШѹ·Ãì ·ÓãËéà¡Ô´à§Ò´Ñ§ÀÒ¾